007 Legends - X360/PS3/PC
Level Designer
Eurocom
007 Legends - X360/PS3/PC
Level Designer
Eurocom
As a Level Designer on 007 Legends it was my responsibility to take ownership of four of the ten Challenge levels and develop them to a finished and polished level of quality for the final game.
The games 'Challenges' are a selection of levels in which the player reprises the role of Bond or one of five iconic Bond characters to play through combat or stealth based scenarios. The emphasis of these levels is that they are score based and therefore intended to be replayed.
My key responsibilities for these levels were:
Designing stealth and combat specific level designs for high-score focused gameplay modes
Working within the strict limitations imposed by re-purposing singleplayer level art for use as a base for new gameplay designs
Communicating with the singleplayer designers changes to layouts that would benefit the Challenge levels
Providing feedback and design insight to help hone the designs of the Challenges gameplay modes
Triggering/scripting combat and stealth encounters using in-house tools and LUA scripts
Creating first pass animations using in-house tools, scripting with LUA and building nav meshes with Maya
Working closely with multiple disciplines and departments to develop and implement assets and functionality for use in my levels
Working closely with other Designers and the Producers to ensure design consistency across my and the rest of the Challenge levels
Production and maintenance of level walk through documentation
Mentoring and guiding less experienced designers with their Challenge levels and the tools
Maintenance, balancing, tweaking, optimizing and bug fixing of levels
Disclaimer: All of these levels already had general layouts, it was my task to repurpose singleplayer art for use in the Challenge levels, with that in mind, I do not claim that the original art layouts are of my own design, other designers/artists designed these.
Played character: Bond - Auric Enterprises: Escape
Escape levels are stealth based missions, the player has no gadgets and must rely on their stealth abilities to obtain the best completion time, additional points are rewarded for stealth kills. If the alert is raised enemy reinforcements spawn in, no points are rewarded for kills on alerted enemies. Enemies drop much less ammo than normal which makes a guns blazing approach tougher. The player must contend with guard patrols, security cameras and hostile drone guns.
This Challenge see's Bond/the player attempting to exfiltrate from Auric Enterprises via the aircraft Disassembly line out to safety of the exterior.
Played character: Oddjob - Fort Knox: Defense/Assault
In this mission the player gets to play as Oddjob during the assault of Fort Knox. As Oddjob it is the players job to first defend the laser tank from the US marines as it cuts through the entrance to Fort Knox. Next The player must take the nuclear Bomb inside fort knox and get it to the main lift, the player must defend the bomb from several ambushes along the way.