Hi, my name is Edward Fuller I'm really passionate about making games and have been doing so professionally for 14 years as a designer.
Over the years I've worked on a variety of genres, and platforms, in teams vast, big and small, from Single-player story driven experiences to couch co-op and currently a ground breaking mmo.
My passion started when I was young, drawing 2d mazes on paper for my parents with key gated doors and security cameras with cones of detection long for before I knew I was defining systemic rules.
As I got older, this progressed into desire to make something more interactive, from the age of thirteen, I discovered the power to build 3D worlds (levels) using Quake 1/2 and eventually Half-Life expanding this through the avenue of modding. This experience gave me a direct and tantalizing taste of what it could be like to pursue a career in computer games.
I took my passion to University, where I studied Computer and videogames. Some time after completing my course I landed a testing role on Mobile games (this was pre smartphones!), eventually I moved on to Design roles as a Level Designer and the rest is history.
You can read the drier format of my work experience below, my game credits can be viewed from the navigation menus. My C.V. can be obtained upon request, just email me.
2016 – Present
Cloud Imperium Games – Senior Principal System Designer
2014 – 2016
Ubisoft Reflections – Level Designer
2013 – 2014
Keen Games – Level Designer
2011 – 2012
Eurocom – Game Designer
2008 – 2010
Bizarre Creations - Level Designer
2008
Blade Interactive - Junior Designer, QA Tester
2007 – 2008
I-play - Junior QA Tester
2003 – 2006
University of Salford School of Media, Music and Performance.
BSc (Hons) Computer & Videogames 2:1